![]() Once you have find a series of rows CEP don't use, the early ones probably being best, and create names and descriptions in there on fresh rows - four per class - for it's name, the plural of it's name, the lower case version of the name, and a full class description. Renaming the core classes requires you to create a custom TLK, which if you use CEP can be done (in fact I'd recommend it) by renaming it to your own name and editing it. Look up the row for the ones you don't want in the classes.2da and set the Player Class column to 0. Making Prestige classes go away is an easy 2da edit. ![]() Even combining tracks from several you do like this way. If you don't like the music you can just copy the method to use from the 2da file, which is simply to replace the bmu track filenames with ones of tracks you like. If you look for music haks on the Vault you may find one with music you like, complete with a 2da file. The music is just a 2da thing unless you are running a music changer, and there's a lot of examples out there. The three of these are relatively easy, if a little messy with respect to the TLK file editing for one, but the fourth is more involved.
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